Soloterrare is a supplement merging Fukuzatsu with Chorogaiden. If none of those words are recognizable to you, you probably want to check out NeonRot's other works first, but the tldr is it's survival horror balatro. It's also a standalone, so you don't need to have played Fukuzatsu to play this.
Soloterrare's PDF is 44 pages, and is done in the traditional acid and neon NeonRot aesthetic. Despite this, this text is always clear and easy to read (with potentially some issues for folks who are red-green colorblind later in the book.)
Contents wise, this is a well explained solo ttrpg that uses a heap of tools for a roguelike play experience. You need poker chips, playing cards, tarot cards, and you need to be cool with permanently marking and destroying certain cards.
The tarot cards are used for generating monsters (and also cleverly for generating upgrades after you've beaten those monsters,) and the game orbits around sequences of battles interspersed with visits to an upgrade shop. A lot of solo games lean heavily on atmosphere and player-directed storytelling, but Soloterrare is the opposite. This is a gamey game. You're trying to win. You're just also getting served a horror atmosphere while you're doing so.
For folks who do not like calculating values, Soloterrare may be a difficult sell. None of the rules are hard to parse, but there's a fair few of them and they're all important. On the opposite side of the coin, this means you can put a *lot* of strategy into which poker hands you play and how you customize your deck, and the depth of strategy expands if you play in the optional duo mode. In fact, having a friend to read the rules with you may decrease some of the cognitive load of learning the game for the first time.
Overall, Soloterrare is a really neat offering for players who like crunchy solo games. I think it could also form an interesting foundation for a gamebook, allowing for the addition of more of a narrative. If this sounds like it's up your alley, you should check it out.
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Soloterrare is a supplement merging Fukuzatsu with Chorogaiden. If none of those words are recognizable to you, you probably want to check out NeonRot's other works first, but the tldr is it's survival horror balatro. It's also a standalone, so you don't need to have played Fukuzatsu to play this.
Soloterrare's PDF is 44 pages, and is done in the traditional acid and neon NeonRot aesthetic. Despite this, this text is always clear and easy to read (with potentially some issues for folks who are red-green colorblind later in the book.)
Contents wise, this is a well explained solo ttrpg that uses a heap of tools for a roguelike play experience. You need poker chips, playing cards, tarot cards, and you need to be cool with permanently marking and destroying certain cards.
The tarot cards are used for generating monsters (and also cleverly for generating upgrades after you've beaten those monsters,) and the game orbits around sequences of battles interspersed with visits to an upgrade shop. A lot of solo games lean heavily on atmosphere and player-directed storytelling, but Soloterrare is the opposite. This is a gamey game. You're trying to win. You're just also getting served a horror atmosphere while you're doing so.
For folks who do not like calculating values, Soloterrare may be a difficult sell. None of the rules are hard to parse, but there's a fair few of them and they're all important. On the opposite side of the coin, this means you can put a *lot* of strategy into which poker hands you play and how you customize your deck, and the depth of strategy expands if you play in the optional duo mode. In fact, having a friend to read the rules with you may decrease some of the cognitive load of learning the game for the first time.
Overall, Soloterrare is a really neat offering for players who like crunchy solo games. I think it could also form an interesting foundation for a gamebook, allowing for the addition of more of a narrative. If this sounds like it's up your alley, you should check it out.