This is a hell of a crazy (and fun) game. I've become a bit of an addict of Fukuzatsu, I went ahead and bought the digital zine, physical zine, AND backed the highest tier on the games Kickstarter. I also hosted a game with some friends and it was much to their enjoyment. I did have a couple questions regarding the rulings, I'm not sure if this will be updated in the Fukuzatsu+ rules:
1. When scoring your hand, it states to first determine your poker hand and then score your hand as it stands after any cards have been removed or modified. So if I had a full house and my opponent destroyed one of the pairs, does it still count as a full house or does it now score as a three of a kind?
2. During cleanup, it states to shuffle played hand cards OR discarded cards back into the deck. Is it really one or the other, or do I shuffle both back into the deck?
1. If your hand was a full house starting out and someone destroyed a card, it now scores as three of a kind instead. Make sure to make deals or protect your cards in some way.
2. You shuffle both, apologies for the mixup I will rewrite and clarify the whole document in Fukuzatsu+
The PDF is 32 pages of bright, burned-out-CRT-television aesthetic. It's very readable, and makes use of great contrast between the text and backgrounds, which has the words swimming up at you through a Hotline Miami haze.
The rules are loosely poker, but with an extra deck and a lot of additional calculation for scoring. Cheating is permitted, with a half chips penalty if caught, and this encourages players to cheat heavily as the game gets more desperate.
Tarot cards have a wide range of effects, and you can deck-build a bit, developing a specific array of cards over multiple games.
Overall, if you're looking for a complex and interesting card game to play physically, this is a good pick. There's a lot of depth to play, but it's also random and zany and the numbers get big. I'd honestly love to see a professional poker player's response to it, but absent that it feels pretty safe to recommend to you.
Minor Issues:
-Page 7, "If a player passes and activation turn" and the
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This is a hell of a crazy (and fun) game. I've become a bit of an addict of Fukuzatsu, I went ahead and bought the digital zine, physical zine, AND backed the highest tier on the games Kickstarter. I also hosted a game with some friends and it was much to their enjoyment. I did have a couple questions regarding the rulings, I'm not sure if this will be updated in the Fukuzatsu+ rules:
1. When scoring your hand, it states to first determine your poker hand and then score your hand as it stands after any cards have been removed or modified. So if I had a full house and my opponent destroyed one of the pairs, does it still count as a full house or does it now score as a three of a kind?
2. During cleanup, it states to shuffle played hand cards OR discarded cards back into the deck. Is it really one or the other, or do I shuffle both back into the deck?
Best regards and cheers!
Hey thank you for the kind comments!
To answer your questions:
1. If your hand was a full house starting out and someone destroyed a card, it now scores as three of a kind instead. Make sure to make deals or protect your cards in some way.
2. You shuffle both, apologies for the mixup I will rewrite and clarify the whole document in Fukuzatsu+
Additionally my discord is here to interact with my games on a greater scale https://discord.gg/RVqhrgjt
I'm in love with this and haven't even played it yet...
Thank you! Feel free to let me know how your first game goes!
Fukuzatsu is a Balatro-inspired tabletop game.
The PDF is 32 pages of bright, burned-out-CRT-television aesthetic. It's very readable, and makes use of great contrast between the text and backgrounds, which has the words swimming up at you through a Hotline Miami haze.
The rules are loosely poker, but with an extra deck and a lot of additional calculation for scoring. Cheating is permitted, with a half chips penalty if caught, and this encourages players to cheat heavily as the game gets more desperate.
Tarot cards have a wide range of effects, and you can deck-build a bit, developing a specific array of cards over multiple games.
Overall, if you're looking for a complex and interesting card game to play physically, this is a good pick. There's a lot of depth to play, but it's also random and zany and the numbers get big. I'd honestly love to see a professional poker player's response to it, but absent that it feels pretty safe to recommend to you.
Minor Issues:
-Page 7, "If a player passes and activation turn" and the