Fukuzatsu: Attaccarat (攻撃カード)
A downloadable Card Game
Attaccarat is Taured’s answer to the lack of unit based games on the continent. Instead of throwing cards into the aether like someone with too many poker decks, they order them into battle, fighting as though soldiers in a pointless war of cards, chips and blood.
Attaccarat players are encouraged to name their cards. Perhaps they might draw little features on them. This makes it even more satisfying when an opponent’s uniquely named King is torn asunder and shredded before being set on fire.
Attack other players with your own personal army, or defend your chips against their greedy hordes of Aces. Attaccarat may be played with any previously used Fukuzatsu deck or vice versa.
Attaccarat is an offshoot of Fukuzatsu or Taured Poker. Most of the rules in this add-on for addicts of chaos, refer to the original rules of that game. Though it is technically playable without Fukuzatsu, a base understanding of the rules of that game are recommended. https://neon-rot.itch.io/fukuzatsu
Physical Copies now available!
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | NeonRot |
Genre | Card Game |
Tags | balatro, fukuzatsu, poker, Tabletop, Tabletop role-playing game, zine |
Purchase
In order to download this Card Game you must purchase it at or above the minimum price of $9.34 USD. You will get access to the following files:
Development log
- Added Hand Guide96 days ago
Comments
Log in with itch.io to leave a comment.
Attacarat is an expansion to the tabletop Balatro-like Fukuzatsu.
The PDF is 28 pages, with the same acid-dipped distortion style as the core book. Its text is (mostly) clean and readable, but everything around the text is dizzying and chaotic.
The major change Attacarat brings is that it splices in CCG elements. Cards attack and block as in Magic, but use their Fukuzatsu point scores as attack and defense. Unblocked cards generate score.
Notably, cards in Attacarat are destroyed when they are destroyed. This permanently whittles down your deck, and could theoretically lend itself to some survival horror mechanics if used as a minigame in something else.
There *is* the risk of a Yugioh problem in Attacarat, where big number cards constrict the entire game into ways to play and remove big number cards, but there are a lot of ways to change and remove cards in Attacarat, and you just have to get over on a boss monster once to have it permanently removed.
There's also a genuinely cool naming mechanic attached to the Pentacles suit, where you can name your cards for bonuses, giving play a very ad-hoc Yugioh anime feeling, where everything sounds made up on the spot but you can't prove it.
Overall, if you like Fukuzatsu but you feel it didn't go far enough, this is your answer. I think Attacarat actually straightens out the core game in some ways by increasing its complexity, and it starts to scrape at the edges of a really interesting disposable DIY CCG space. I *really* liked it, and if you're into card games and craving novelty you should check it out.